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Friday, October 16, 2026
Easy Journal World

Three Pokémon Titles That Were Denied the Adoration They Warranted

In the wake of a glimpse of world peace thanks to Pokémon Go, there's no question that the monster collecting series stands as one of the most mainstream gaming titles around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The ongoing excitement around trading card values ensures almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral annually.

However in spite of that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are titles that failed to receive their proper due, or were overshadowed by the hype of the core series. They're Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Relaxed Precursor

Too many Pokémon games focus on the battling element of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a companion. Sure, modern titles include small features like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its launch said Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of passive games, and the Let's Play popularization of viewing games you aren't playing. Many never understood that Ranch's concept to observe your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to broadcasting the game 24/7. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

All of these poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and features in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Absurd Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.


Given dozens of core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

By

Darin Carroll

Lena Visser is a passionate storyteller and lifestyle enthusiast from Amsterdam, sharing insights on travel, wellness, and creative living.

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